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Dungeon and Trial Queues

While random queues are very important to gain RAD (which can be converted to Astral Diamonds, the main currency of the game, on the Riches page), a leveling character has absolutely nothing to do in dungeons... At level 5, you do not even have access to your Paragon path, which means you are missing about 50% in your ratings from Forte, you have very few of your Powers, none of your Feats, a single Class Feature... What was Cryptic thinking about ? If you go to dungeons at that point you'll have the worst experience ever in a video game, and people will be pissed at you for being completely useless... So don't. Wait until you are level 20. It won't be long and you'll have a better experience then. Even then, there are dungeons that simply shouldn't be in the Dungeon Queue as they are mechanic heavy and you will not have encountered any of the mechanics until way later in specific campaigns...

Scaling (again)

Note that Item Level is scaled in almost every dungeon, which means that if you have a higher Item Level than the scaling, it will be decreased to the scaling level, which results in Damage and HP being reduced (Stats remain the same). On the other hand, if you go there with a lower item level, you will be significantly weaker than everyone else. Here are the maximum scaling levels for each queue :

Dungeons: 24k

Skirmishes: 24k

Advanced Dungeons: 36k

Trials: 48k

Private Queues

You can check the β€œPrivate” setting and an instance will be created just for your Queue Group. Nobody will join the instance that you haven’t invited, and certain class restrictions (such as needing one healer and one tank) are lifted.

The Reaper's Challenge

The Reaper's Challenge (also known as RC), is a special PvE instance which alternates between many of the Dungeons, Advanced Dungeons, or Skirmishes based on the following list:

  • Lair of the Mad Mage

  • Malabog's Castle

  • Merchant Prince's Folly

  • Pirate King's Retreat

  • Spellplague Caverns

  • Temple of the Spider

  • Valindra's Tower

  • Throne of the Dwarven Gods

  • Tomb of the Nine Gods

  • Lair of Lostmauth

  • The Shores of Tuern

  • Master of the Hunt

  • Manycoins Bank Heist

  • Castle Never

  • Castle Ravenloft

  • Caverns of Karrundax

  • The Infernal Citadel

  • The Cloak Tower

  • Cragmire Crypts

  • Dread Legion

  • Fangbreaker Island

  • Gray Wolf Den

  • The Frozen Heart

  • Kessell's Retreat

Every day, according to the above list a Challenge is selected for the day. This Challenge is similar to the normal Dungeon or Skirmish, but with a few big differences. First, the enemies in the Dungeon or Skirmish are more difficult as players are not scaled. Second, the character must be at the appropriate Item Level for that day. This can be as low as 30,000 or as high as 50,000. In order to be able to queue for the Reaper's Challenge. Third, there are three special Challenge Modifiers which vary based on the day. Each dungeon from the above repeating list will have the same modifiers every time. The game, however, has some of these dungeons' modifiers mis-labeled (Fangbreaker island, for example, does not list as a no-revive Reapers Challenge). These modifiers are always taken from the following list:

  • Constant DoT

  • No artifact powers

  • No consumables

  • No dailies

  • No health regeneration

  • No mount combat powers

  • No revives

  • Reduced recharge speed

Players that complete the daily Reaper's Challenge will get one The Reaper's Mark, a special currency that can be traded for high-quality rewards in Protector's Enclave.

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