πStat System - in basic
"Brief" summary about the Stat System in Neverwinter. It is complex so there is an individual menu (on the left) to extend the information you find here
Neverwinter has a unique and complex stat system. It isn't easy to understand and manage, but players don't need to deal too much with it during the leveling process. Once a player reaches the max level then need to start working on their numbers because characters with well balanced stats can be extremly powerful.
There are 15 Main Stats that affect your performance in the game. Their effectiveness is expressed by a percentage, which can go up to 90%.
Your TIL (Total Item Level) and Ratings are the main modifiers for your percentages. But there are also many things that give bonuses directly to your percentages (race, ability scores, boons, equipment and companion equip bonuses, food, buffs...).
Percentage = 50 - ( TIL - Rating ) / 1000 + Percent Bonuses
Your Ratings cap at your TIL, so having more Rating than your TIL will not make you stronger. On the other hand, every 1000 points below your TIL in Ratings, will decrease your percentage by 1%. Percentages are rounded on your character sheet, but not for the actual damage/healing calculation.
You start the game with 5000 TIL, but 0 in your Ratings. That means that all of your percentages are at 45% from your Ratings. And you also have a bonus in one or many stats thanks to your Race.
Most of the items in the game give a total of 15 rating points per TIL, which means that the sum of your percentages (from Ratings) will not change when you equip better gear (only your Damage and HP will). Your percentage points will only be reattributed from the stats you don't focus on, to the ones you do. But that's unfortunately not true for all of the items. There are items that give less ratings per TIL (currently collars, guild boons, many utility enchantments, the mount combat power...), and these will decrease your percentages. Usually, more TIL is good. But with these items, it's not always the case, especially in Scaled Content. Only percent bonuses can make your percentages better overall.
Players and monsters/bosses have the same type of stats:
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