Last updated
Last updated
Refinement and Enchantments have undergone some big changes. We read the feedback on enchantments not being meaningful enough in terms of item level and stats, and how the unslot cost was a tedious aspect of changing gear. We also had a wide variety of enchantments, but many were hardly used. We took that feedback and data, looked at the refinement system, and made changes we are excited to share with you.
The enhancement page has the following enchantment slots:
4x Offense Enchantments
4x Defense Enchantments
1x Utility Enchantment
1x Bonus Enchantment
1x Combat Enchantment
2x Overload Enchantments
And on the Companion sheet you will find a slot for a Companion Enchantment
There are 5 ranks to the new enchantments.
There are more combat enchants in game. Devs adding new Enchants to the game from Mod to Mod. You see the original basic ones here!
Soul Shield
2%-10% reduced incoming damage
Resurrects you if you fall in battle. Once every 60 seconds. Restores 20%-100% of max HP.
Fortified Nature
2%-10% reduced incoming damage
Every incoming hit gives a stack. Each stack gives 0.5%-2.5% to Defense, Awareness, and Deflect.
After 5 stacks, the stacks are used up and the player is healed for 1.5%-7.5% of their maximum hitpoints.
Flash Freeze
2%-10% reduce incoming damage
10% chance on receiving damage to debuff the target for 4-20% slow and a 1-5% outgoing damage reduction.
Lasts 5 seconds and stacks 3 times.
Cursed Burn
Increases damage by 2%-10%
Your At-Will, Encounter, and Daily powers burn your foe for Magnitude 1.5-7.5 damage as Fire damage 1 second for 3 seconds. If the target is already affected by Cursed Burn you have a 10% chance to make them explode, dealing Magnitude 6-30 damage as poison damage to nearby foes. This effect may occur no more than once every 10 seconds.
Poisoned Thorn
Increases damage by 2%-10%
Your At-Will, Encounter, and Daily powers cause the Target enemy to take Magnitude 5-25 damage as poison damage after 4 seconds.
Target enemy movement speed is reduced by 6-30%. This effect stacks up to 3 times, and lasts for 4 seconds.
Battle Tempered
Increases damage by 2%-10%
Your At-Will, Encounter, and Daily powers generate a shield equal to Magnitude 1-5 damage. This effect may stack up to 20 times and lasts 10 seconds.