Invoking, a game mechanic that intended to encourage players to log-in, both daily and multiple times per day. First unlocked at level 11 (via a short quest β to speak with βAralynn the Piousβ).
Each character can invoke the gods up to six times. The count resets at the regular daily server quest reset (11 am GMT / 2am PST), with a cooldown between subsequent invokes. 15 minutes between the first and the second, 30 minutes to the third, 45min to the fourth, 60min until the fifth, and 90minutes to the sixth.
Invoking has several benefits:
Ardent Coins
Granted per char on the first invoke of the day. A character can have a maximum of 500 of those coins. Meaning 500 days of invocation.
With many players invoking on multiple characters and the store items remained as-is from the start of the game without any significant refresh, the items have lost value. Some AD can be gained by selling elixirs, or transmutes, but this is mostly beneficial on a very large scale, having a lot of alts to invoke as the coin gain is very slow, 1 per day.
Celestial Coins
Granted on the first invoke, and last. A character can have at most 14 coins.
Currently the Celestial reward store has 3 rewards, the Elixir of Fate and two almost identical Coffers.
The coffer has around 3% chance to have a bound to account Coalescent Mote. It is usually recommended to store the coffers and open them on double enchanting stones event to benefit from double the Enchanting stone rank 5, if they drop.
These coins are probably the most important part of why many players invoke on non-playable alts. First invoke per day grants a Celestial coin, and skipping all the rest of the benefits of invocation and even the last invoke, a player will gain a coffer per 11 days.
Rough AD Gain Bonus
This bonus doesnβt grant RAD or AD directly but it adds to a bonus pool that is used upon receiving RAD from any source (similar to how XP gain bonuses work).
A player can have at most 150k bonus points, and they grant 50% addon to the gained RAD. Meaning that, for example, a player who gained 10k RAD from a chest at the end of a dungeon run, will gain 5k (50% of what he gained initially) more RAD due to the bonus and 5k points will be deducted. If the player doesnβt have enough points they will be granted as much as they have up to the 50%.
So for example, a player running RTQ and getting 30k will get additional 15k if they have at least 15k bonus points. Making it easier to get large amounts of RAD.
Those bonus points can be gained, among other methods, with each invoke, with the first grants 300, second 500, then, 700, 900, 1200 for the fifth. This sums up to 3600 bonus RAD per day. 10% more with ViP rank 5+ ending up with 3960 bonus RAD. This is not much, but useful for players who alternate playing with different chars. Gather the bonus on one while gaining the RAD on another which has bonus points.
Discount Vouchers
Another bonus hat drops with invocation, is a Celestial Bag of Refining.
Those bags have an RP item and a chance to drop ZEN store discount voucher
Those bags drop at the second and fourth invoke and with ViP rank 5 and higher also at third and fifth.
The various vouchers include:
20% discount on all items. 33% discount on mounts. 40% discount on an Enchanted Key. 25% discount on all packs. 33% discount on companions, voucher drop per companion types, striker, defender and leader, controller, and so on. 25% on a bag. 20% any refinement item. 25% RP pack. Also discounts for professions packs, and more?
Those vouchers are valid for one hour and will expire (disappear) after either the time is out or single use. Note that those vouchers do not stack with other discounts nor multiple vouchers grant larger discount.
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