📖
Neverwinter Guide - UnOfficial
  • 👋Welcome Adventurers!
  • Basics of Neverwinter
    • 🛡️Races and Classes
      • Race Bonuses
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    • 📊Stat System - in basic
      • Total Item Level (TIL or IL)
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      • Forte
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        • Greed of the Dragonflight
      • Hunts Systems
      • Enchanting
    • 💥Boons
    • 🏇Mounts and Companions
      • Mount Powers
      • Insignias
      • Collars
      • Mount Bolster
      • Companions
        • Enchantment Power
        • Equip Power
        • Companion Equipment
        • Aragon's Companion Document
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      • Rating and Percentages
      • CR, Caps, Diminishing Return
      • Mod 19 Stat Rework - Explained by Rainer
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  1. Basics of Neverwinter
  2. Mounts and Companions

Collars

Collars can be equipped to mounts in the Stable, just like insignias. The main difference is that you can only equip a collar of a quality equal or inferior to your mount: you can equip an Epic collar to a Mythic mount, but you cannot equip a Mythic collar to an Epic mount. Furthermore, there are 5 types of collars, and you can only equip one of each type on your mounts (you cannot equip both a Practical Barbed and a Practical Crescent collar). You can either buy Epic collars from the Zen Market (1000 Zen each), or loot them (quite rarely) in dungeons (leveling dungeons excluded).

Here are the stats for the Mythic quality (1000 item level):

  • Practical:

    • Practical Barbed: 10% Glory Gain, 500 combined ratings

    • Practical Crescent: 10% Gold Bonus, 500 combined ratings

    • Practical Regal: 10% Rough Astral Diamonds Bonus, 500 combined ratings

  • Sturdy:

    • Sturdy Barbed: 5% At-Will Powers damage bonus, 500 combined ratings

    • Sturdy Crescent: 5% Encounter Powers damage bonus, 500 combined ratings

    • Sturdy Regal: 5% Daily Powers damage bonus, 500 combined ratings

  • Supportive:

    • Supportive Barbed: 5% Control Bonus, 500 combined ratings

    • Supportive Crescent: 5% Stamina Gain, 500 combined ratings

    • Supportive Regal: 5% Outgoing Healing, 500 combined ratings

  • Unified:

    • Unified Barbed: 5% Control Resistance, 500 combined ratings

    • Unified Crescent: 5% Movement Speed, 500 combined ratings

    • Unified Regal: 5% Incoming Healing, 500 combined ratings

  • Wayfaring:

    • Wayfaring Barbed: 5% Critical Severity, 500 combined ratings

    • Wayfaring Crescent: 5% Recharge Speed, 500 combined ratings

    • Wayfaring Regal: 5% Ap Gain, 500 combined ratings

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Last updated 1 year ago

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