> For the complete documentation index, see [llms.txt](https://nwguide.gitbook.io/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nwguide.gitbook.io/main/basics-of-neverwinter/nw-stats-system/cr-caps-diminishing-return.md).

# CR, Caps, Diminishing Return

## Combined Rating

A special gear stat is "Combined Rating", often seen on gear items. It represents all the stats, meaning that if you see a gear item with 500 CR, it means that item gives 500 rating points to all 15 stats.

A gear item with 250 Power and 500 CR will add 750 total to power and 500 points to the rest of the stats each.

## Stat Caps

The rating is translated into percentages, and can be at most 50% (hard cap), other sources that added directly to the percent can increase it up to a total of 90% (hard cap with some exceptions). Note that those non-rating sources are not capped at 40% for a 50% + 40% = 90% total.

The 90% cap can be reached for example, by 36% from translating rating points, and 54% more from direct percentage contributions.

## Diminishing Return

{% hint style="danger" %}
*First of all there is one thing to cover it all:* **damage bonus** ≠ damage increase&#x20;
{% endhint %}

Let's say you get a 10% damage bonus from your weapons, but it may not result in 10% damage increase, because of how the damage formula math works. The more damage bonus you have on your character, less relative damage increase you will get from per increase.

* With a small example:
  * Let's say you have 10% dmg bonus on your char, and you add another 7.5% damage bonus, then it will be:
    * **7.5 \* 100 / (10+100) = 6.82% dmg increase**
  * Let's say you have 50% dmg bonus on your char, and you add another 7.5% damage bonus, then it will be:
    * **7.5 \* 100 / (50+100) = 5% dmg increase**&#x20;

You would get the full benefit from the damage bonus, only if you don't have any other damage bonuses on your character. So if you get 7.5% dmg bonus when you had 0% bonus before, it will still be 7.5% dmg increase overall. But more dmg bonus you have, the less relative dmg increase it will result in.

{% embed url="<https://www.youtube.com/watch?v=IH2ClhwX1Rw>" %}
