Last updated
Last updated
Forte is a very weird stat. It gives its percentage to 3 of your other stats. In that regard, it transforms main ratings into percent bonuses that can help you boost your stats over 50%. But it is totally meaningless to give percentage bonuses to Forte when you can give the bonuses directly to the stats you are interested in. Except for Healers, because the main stat that is boosted by Forte for them is Divinity / Soulweave Regeneration, which cannot be boosted any other way.
The percentage of Forte is split : half of it goes to Power, Defense, or Divinity/Soulweave Regeneration, depending on your role (Damage Dealer, Tank, or Healer). A quarter of your Forte goes to an offensive stat, the last quarter goes to a defensive stat. The offensive and defensive stats boosted by Forte depend on your class.
Because of the disparity, and the fact that stats are not equal, Forte gives an advantage to Warlocks, Barbarians (due to Awareness), Rogues and Wizards (due to Combat Advantage). Gearing can reduce the gap, and there may be bigger disparities between classes with their powers in the first place, but the difference being noticeable.
Damage Dealer
Power
Tank
Defense
Healer
Divnity / Soulwave / Performance Regeneration
Barbarian
Critical Severity
Awareness
Bard
Critical Severity
Deflect Severity
Cleric
Critical Severity
Deflect
Fighter
Accuracy
Critical Avoidance
Paladin
Critical Strike
Deflect Severity
Ranger
Accuracy
Deflect
Rogue
Combat Advantage
Deflect Severity
Warlock
Critical Strike
Awareness
Wizard
Combat Advantage
Critical Avoidance